...If you wanted to prevent a nefarious plot from unfolding which would have resulted in the untimely death of several others...I think you'd do your most to put your foot in the door to stop it.
No, not his old life. A new one. He struck out, and made a new name for himself. He had had a mission coming overseas, before. And he was determined to see it though.
[ he does sound like he doesn't quite get it, though
anyway, Rex will conveniently shift and kick a shard on the ground, sending them both into another memory. (18:12 - 20:00)
You're ready to just dust Quarry and be done with it, especially when he starts running his mouth again. God, what a smug jerk--mouthing off about not being ruthless enough when you're the one who's rendered him one breath away from complete destruction and are just about ready to land the final blow.
Then again, though, maybe he is right, because you feel the usual Breach shivers and, ah, at least all the pieces of this completely bungled mission are coming back together. Which is just perfect, actually, with that little bit of security video leverage you've got.
In fact...this might be even better than you planned.
Breach gets to save face with her boss, Van Kleiss gets a scapegoat to tear into, Circe's back with the gang, and your mission gets to wrap up neatly with a pretty bow on top.
And Quarry...well, what do you care what happens to him? A dead Quarry in the hands of your enemy is better than a live one in the hands of your boss. Everyone gets to come away happy. ]
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...If you wanted to prevent a nefarious plot from unfolding which would have resulted in the untimely death of several others...I think you'd do your most to put your foot in the door to stop it.
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Who was that guy, anyway? Was he okay with playing dead?
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[He looks...incredibly serious.]
Ah, him? [A huff.] Well, when he came back...I can't say that he was. Though he had amnesia, for a little while.
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...what'd he do after he remembered?
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Forgetting right when he needed to disappear...that's a lucky coincidence.
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[He is keeping it vague on purpose, he knows that.]
And yes, indeed. It was quite a nasty fall. All just an unlucky...or in his case, lucky accident.
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So he...returned to his old life once he remembered?
How'd that go?
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[ he does sound like he doesn't quite get it, though
anyway, Rex will conveniently shift and kick a shard on the ground, sending them both into another memory. (18:12 - 20:00)
You're ready to just dust Quarry and be done with it, especially when he starts running his mouth again. God, what a smug jerk--mouthing off about not being ruthless enough when you're the one who's rendered him one breath away from complete destruction and are just about ready to land the final blow.
Then again, though, maybe he is right, because you feel the usual Breach shivers and, ah, at least all the pieces of this completely bungled mission are coming back together. Which is just perfect, actually, with that little bit of security video leverage you've got.
In fact...this might be even better than you planned.
Breach gets to save face with her boss, Van Kleiss gets a scapegoat to tear into, Circe's back with the gang, and your mission gets to wrap up neatly with a pretty bow on top.
And Quarry...well, what do you care what happens to him? A dead Quarry in the hands of your enemy is better than a live one in the hands of your boss. Everyone gets to come away happy. ]
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[Oh.]
[Well, then.]
[He just. Blinks?]
My, my. That was...a mission well done? Perhaps?
[What just happened, there...]
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At least I managed to make up for leading to Circe getting kidnapped in the first place.